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Wargal Image

AI generated conception of what Wargals probably look like.

Wargals are an

Ancient race of humanoid creatures. They used to be mind-controlled by Morgarath who made them vicious until Horace kills him.

History[]

Though little of the Wargals' origins and culture are known, centuries ago the Wargals were enslaved by King Prescott the Conqueror, who used them to provide himself with an unbeatable army of inhuman warriors that he lead to victory after victory until, confident that he held utter sway over the Wargals, the conqueror grew drunk, weakening his brain and making his mental signals and dominance became weak and disjointed. The Wargal army, freed from Prescott's control, rebelled against their human masters, killing their commanders and deserting the army, disappearing into the wilderness of the Mountains of Rain and Night (although it is unknown if the mountains were their original domain or if they only fled their to find refuge and became lost in the wilderness). Avoiding all further contact with humans, the Wargals continued to live and breed in the remote mountains and eventually, as time came to pass, truth became legend, and legend became myth, until the only remnants of the race were tales told by firelight of savage tribes of semi-intelligent beasts that roamed among the caverns and rocky spires of the mountains and the plateau beyond.

Three hundred years after this event, the villainous former baron of the Castle of Gorlan, Morgarath fled into the Mountains with his followers to avoid persecution and began seeking out Wargals (who he had studied prior), obtained mind-control over a large number of Wargals, manipulating them as his personal army against Araluen. Under Morgarath's control, Wargals are known to be completely savage and merciless in battle and without fear of anything except horses. This is said to be due to their defeat in the first war where heavily armed cavalry destroyed the army, combined with the fact that they have rarely, if ever seen horses, as their mountainous home is no place for the equine species. They aren't intelligent enough to speak, except for a few cases, and they communicate by deep, guttural grunts, or by mental command. They have developed a very simple form of mental communication, and due to their low intelligence level, Morgarath was able to use his much greater intelligence to enslave them with the use of their own mental communication. Very few of them have been taught to speak; the ones that can speak do so in a strange monotone. When they travel or fight, they keep time by a wordless chanting.

In the new Royal Ranger Book, Arazan's Wolves. On the blurb in has described Arazan controlling the dire wolves and Wargals.

The Wargals are often called the Unminded Ones, because they almost always finish something they start. Because they are so simple-minded, they are rarely afraid of anything. Likewise, they can only follow basic commands given by Morgarath or their general. However, they are known to have retreated in fear once, at the hands of Daniel, father of Will, who stood over Halt and protected him from the Wargals. When the Wargals found out how ferocious Daniel was in battle, they started retreating, and then ran away. Despite this, during the First Araluen Civil War, before Morgarath perfected his control over the creatures, he had to send them mental pictures to direct them. The Wargals also live in close-knitted tribes and family and feel it when one perishes, which will cause all of the family/tribe much grief, which is so powerful, it will revert them back to their normal state after a battle that has taken their loved ones is over and cause a Wargal army to become totally demoralized.

Mind-Enslavement Release[]

After Horace defeated Morgarath in single combat, the Wargals were released from their mind-enslavement, quickly dispersing harmlessly away from the battle.

As for their origins, it is only known that Morgarath found them in the Mountains of Rain and Night and used them for his battle.

Appearance[]

The Wargals are described as a bear or large dog-like humanoid creature with a snout and dark hair and both shaped like a mixture of ape and bear. They have small red eyes that glow with dull hatred. Despite their large size, Wargals are surprisingly fast in combat but their claws affected their accuracy when throwing rocks or javelins. Wargals also have opposable thumbs which allow them to grip weapons in battle. They also chant most of the time while they walk to make the pace for the others, such as when a sergeant might call the steps for the troops of infantry.

Most of the Wargals lack the ability of speech.

Known Wargals[]

Trivia[]

  • "Wargals" sounds like a portmanteau of the words Warg, large wolf-like creatures featured in J.RR Tolkien's works, and Urgal, intelligent humanoid creatures, similar to the Urgals, featured in the Inheritance Cycle, albeit with different natural natures
  • The word is also similar to the Australian term 'warrigal', meaning a dingo or wild dog.
  • Wargals are scared of horses. This meant that surprise Calvary attack lead by Halt made them lose the Battle of Hackham Heath.
  • The Wargals are due to reappear in The Wolves of Arazan, when they will enslaved by the sorcerer named Arazan.
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