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The houses in Al Shabah are made of white-washed stucco.

Al Shabah is a trading town located in Arrida[1]. It may be the capital of its province, as the Wakir was known to reside here.

DescriptionEdit

A small coastal trading town, Al Shabah was built on a promontory above a small beach, with a man-made harbor on the northern side, accessed by stairs[1]. This harbor had a narrow breakwater, likely as a defensive measure[2]. There was a guesthouse near the harbor waterfront, a substantial two-story building. It had shaded balconies and wide doorways and windows on the upper floor[3]. It was also mentioned to have an internal courtyard[4].

The town itself is surrounded by a low defensive wall, a little over two meters high[5]. There are no torches, beacons, or other lights on the wall, to avoid ruining the sentries’ night vision[6]. A steep path on landward side of the town leads to an arched gateway[5] in the wall.

Inside, most, if not all, buildings were made of a white-washed stucco and had flat roofs[7]. They were bunched tightly together, creating narrow streets[7]. There were few windows, balconies, or other openings looking onto the street. Instead, most houses looked inwards, onto shaded central courtyards[8].

The street accessed from the landward gateway led to the town center[7], where it opened up into a small square, with the khadif taking up an entire side of the square[9]. Half a dozen other narrow streets opened onto the square as well. These streets were able to be blocked by heavy timber barriers[10].

The buildings taking up the other three sides of the square consisted of shops, eating houses, and inns. All buildings in the square were colonnaded with deep verandahs that would give shade during the day. However, the khadif was the only two-story building in the square[9]. Additionally, its roof had a decorative facade designed to give an added feeling of dominance to the building[9]. It also had a marble porchway and lockable double doors, made of hardwood and brass[11].

In the center of the square was a small fountain. Apparently, it was able to be turned on and off at will[9].

GeographyEdit

Located on a hill on the Arridi Coast, Al Shabah lies at a gateway from the Endless Ocean to the Constant Sea[1]. A deep bay runs alongside the promontory[12].

HistoryEdit

Presumably, Al Shabah arose due to consistent business with sailors and traders. It may have been subject to many raids as a result of its success, leading to the development of the current system, wherein riches are taken to Mararoc.

In Erak's RansomEdit

After spending quite some time as the Oberjarl of Skandia, Erak decided to go on one last raid. Teaming up with his old crow on The Wolfwind, they decided to target Al Shabah. They bribed an informant for the schedule, which claimed that Al Shabah’s coffers were still full. This was later revealed to have been a fake, when the crew were captured by Selethen and his guard.

Unwilling to return to Skandia, Svengal instead travelled to Araluen and implored the royal family for help. They agree, sending Princess Cassandra as well as three Rangers--Halt, Gilan, and Will.

They are greeted by Selethen, and arrange a meeting with the Wakir for the next day. This meeting turned out to be another setup, revealing Selethen to be the Wakir. Although they reach an agreement for Erak’s return, Selethen admits that Erak was not in Al Shabah.

Although frustrated, the Araluens agree to leave Al Shabah to travel with the Arridi and intercept the group transporting Erak.

GovernmentEdit

Al Shabah appeared to be ruled by the local Wakir, Selethen. As the Khadif acts similarly to a town hall or tax house[9], and most business would likely be conducted here.

As the Wakir, Selethen would only answer to the Emrikir.

EconomyEdit

Located in an ideal position on the Arridi coast, Al Shabah’s economy mainly centers around trading. It was one of the towns that provided supplies, equipment, cordage, and canvas to ships entering the Constant Sea.

When ships begin to make their way into the Constant Sea in increasing numbers, they brought with them trade goods from the Southwest Islands in the Endless Ocean. As they came, they stopped at Al Shabah, or one of its sister townships, to replenish water, food, and firewood and to repair any damage caused by storms[13].

Once these traders sailed out of the harbor, they leave behind a small fortune consisting of gold coins and bullion. Every so often, in response to a secret message from the town, an armed caravan from the inland capital of Mararoc would arrive and collect the treasure from the towns, taking it back to the Emrikir’s vaults[12].

Naturally, the schedule was a closely guarded secret. If potential attackers had no idea whether the treasure had been removed or not, it reduced the risk of attack. This meant that the town did not have to maintain a large and expensive garrison for the entire year. Instead, there was only a small standing garrison of forty[12].

ReferencesEdit

  1. 1.0 1.1 1.2 Erak’s Ransom, Chapter 4, Page 18.
  2. Erak’s Ransom, Chapter 15, Page 95.
  3. Erak’s Ransom, Chapter 15, Page 101.
  4. Erak’s Ransom, Chapter 16, Page 106.
  5. 5.0 5.1 Erak’s Ransom, Chapter 5, Page 25.
  6. Erak’s Ransom, Chapter 4, Page 20.
  7. 7.0 7.1 7.2 Erak’s Ransom, Chapter 5, Page 26.
  8. Erak’s Ransom, Chapter 17, Page 111.
  9. 9.0 9.1 9.2 9.3 9.4 Erak’s Ransom, Chapter 5, Page 27.
  10. Erak’s Ransom, Chapter 5, Page 29.
  11. Erak’s Ransom, Chapter 5, Page 28.
  12. 12.0 12.1 12.2 Erak’s Ransom, Chapter 4, Page 19.
  13. Erak’s Ransom, Chapter 4, Page 18.